[2 new alternate racial traits, 3 new feats, 2 new weapons, 3 new spells, 1 new magic item] 5. There's a new Oracle Mystery introduced here (Apocalypse) that one of the PCs in my Rise of the Runelords game has taken.So you never know what will prove useful in a game. I've been reading Classic Horrors Revisited at the same time as this book, so I was mildly surprised to see the race again here. The artwork here is great, and I really like the variant ghoul--the Masked Marauder (a CR 8 ghoul bard), who would be a great mastermind villain for an urban campaign. I also liked (and was mildly disgusted by) the explanation of what a Goblin Alchemist formula book looks like.[1 new Druid archetype, 1 new Oracle curse, 3 new feats, 3 new spells] 13. The focus here is on the degenerations and mutations that plague the race. This entry would be particularly useful to players since Half-Orc is a Core race. I still find the race rather bland and forgettable after reading this entry--one of the book's only failures in that department.The artwork is a bit tame considering how much fun the artist could have had. [4 new feats, 2 new pieces of equipment, 6 new magic items] 15. They seem like a lot of fun, and I'll have to make time to play one. [3 new variants, 3 new spells, 2 new magic items] 19. The Troll Fury archetype (for druids) presents an interesting take on trolls.I haven't tried this method out, so I don't know how well it works.As I said, I'm not a monster guy, so the fact that I enjoyed this book so much is telling.I'm not a particularly big "monster guy", but I found this book quite interesting and readable, and enjoyed finishing an entry every night before bed, often drifting off to sleep with fun (and nefarious) new ideas.Each entry is twelve pages long and includes a half-page picture and a half-page of in-universe flavour text, followed by a really well-written page of description and background that goes far beyond what's available in a Bestiary.
[1 new Druid archetype, 6 new feats, 1 new piece of equipment, 2 new spells, 2 new magic items] 20. A GM will appreciate the new templates for creatures that have been repeatedly drained or dominated by vampires. The fiercest surprises often come from the most familiar foes!Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters. This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Each monster then receives about two pages of new rules, the exact content of which varies--it could be new archetypes, magic items, spells, feats, favored class options, and more.Some of these options could be taken by anyone, but most are limited to members of the particular race.I also like the new creature, a Steam Hog--a huge, tusked boar; a mounted Fire Giant cavalier would be terrifying! [1 new sorcerer bloodline, 5 new feats, 2 new spells] 8. [1 new Witch archetype, 1 new Barbarian archetype, 5 new feats (4 of them Teamwork, which makes perfect sense for hyena-like Gnolls), 1 new weapon, and 3 new magic items] 9. [1 new Alchemist archetype, 1 new Oracle curse, 1 new Witch hex, 1 new piece of equipment, and 2 new spells] 10. Perfect for anyone planning to run the Ironfang Invasion adventure path.[1 new Oracle mystery, 1 new feat, 2 new spells] 6. The Hobgoblin Commander (a CR 12 Samurai) is really cool.It really does freshen up monsters with the options presented.Long-time players, even those that do their very best not to metagame, may not be able to avoid sighing when yet another orc or troll appears in a game--but with the material presented here, the GM can add a surprising twist to every encounter.Since there's twenty entries, I can't go into full detail on each, so what follows is more like a list with some very brief comments of things that caught my particular attention added in. [3 new alternate racial traits, 4 new favored class options, 5 new feats, one new spell, 2 new magic items.] 2. The flavour text for this is fantastic (and chilling! I've always thought of Bugbears and just larger orcs before, but this really helps to distinguish them (and make them scary).There's a really clever spell introduced (Isolate) that renders a creature invisible and silent, but only to their own allies!